This is a pretty long reach, but if anyone has a good meory of the AK-101 used in game by the MEC faction in Battlefield 2 back in the day, you may just recall the funky taped mags and throw-spin-catch reload animation that happened every other time you reloaded those guns.
Now people don’t ‘jungle mag’ any more because it just makes way more sense to use a proper mag clamp or even tape the mags in the same orientation with some sort of spacer material inbetween, but quirky stuff like this does amuse me I must admit.
Being such an old and outmoded practice I figured I’d try it on a super modern gun like the Team ASG replica of the Česká zbrojovka a.s. (CZ) Firearms Scorption Evo3 A1 9mm.
Definitely a bad idea in the real world where going prone would be hard and you’d probably end up with dirt getting in the inverted mag, yet apparently it was done a lot in Vietnam by US conventional and special forces using the 20 round magazines that were commonly available at the time for their AR-15 rifles and carbines.
If anyone’s considering seeing John Wick: Chapter 2 (if you’re here, you must’ve seen the first right??) I’d say it’s a solid follow-up.
You’ve probably all seen the training videos of Keanu ripping it up 3-gun style in practice for the film. You can definitely see that coming through in the final piece. The biggest gun fight is actually conducted with a 9mm pistol/556 AR/12g Semi combo. There’s a standard ‘go to the armoury and hear about how custom all these guns are’ which is.. not terrible, the stuff the guy in the assassin store actually says isn’t total BS. Nice Magpul Industries Corp. and Trijicon, Inc. on the Bravo Company USA AR-15 (full suite of Gunfighter polymer furniture with a KMR rail on the front). The Taran Tactical Innovations G34 and G26 aren’t as fucked up and fugly (trigger alert:) as the average Salient Glock either.
There’s a mag flip reload in there with the AR that would make Dynamic Pie Concepts proud because John flips out a pair of PMAGs coupled together. Some uber bullshit scenes where guys pop silenced pistols off at each other in crowded public places and supposedly nobody notices; also the bro dawg beard-oil no-cardio crew that the main henchwoman employs look fucking stupid in the context. But when almost every pistol kill in the film is a kneecap followed up by a headshot, I can forgive a lot of things.
Whether you’re trained up to the gills on medical procedures (a refresher NEVER hurts) or literally only posses the knowledge that Vinnie Jones has bestowed upon you via that TV ad one time, you should checkout this little gem of a free game.
Relive is essentially a first person Sci-Fi puzzler that teaches you the bare-bones of Dr ABC along the way. It won’t teach you triage or secondary surveys or sucking chest wounds or how to apply a tourniquet, but during the middle chapter of this entirely free game your character is required to pass a CPR test and learn to use an automatic defibrillator in order to get a certain card and get through a locked door. The way this learning is implemented in the 3D environment is really rather good overall, certainly less weird feeling than blowing in to those monstrous looking, featureless training dummies.
I felt the responsiveness check that was demonstrated was actually rather poor and could seriously aggravate a spinal injury; also I’d have liked to have seen a better explanation of the way to properly lock the arms and give effective chest compressions, but realistically this is the sort of knowledge that EVERY single person in the world should be getting in school at a young age (I will fucking never needed to extrapolate and expand upon the meaning of a poem or solve a simultaneous equation) so getting at least some grounding through is better than nothing.
There’s no voice acting at all but the music track is literally too good for a game that costs zero pounds and the Borderlands style graphics are actually better than any Borderlands game, in this blokes’ opinion. The puzzles are really basic and not terribly well done overall if truth be told, it’s also a bit annoying how slowly your character walks and given that the physics engine is key at certain points it’s rather overly energetic in terms of the way things react. It’s also a very very short game and for some reason after you’ve learnt the CPR sequence you only actually use it ‘in anger’ one time, despite the fact the entire planet is under threat by a monumentally huge cloud of murderous nanites which have formed a hell of a storm around your base.
Well, that’s the most I’ve ever spent on a video game in my entire life.
I was seriously obsessed with the Wing Commander games as a young kid (those cutscenes must look *painfully* 90s now), similar story with X-Wing and TIE fighter. Played Freelancer to absolute death in my teens. EVE online is rather too complex and hardcore for my liking as far as a space MMOs go, I can’t say I got in to X2 either; but I think Star Citizen has a real shot at being initially accessible and fun, while still having the depth required to give longevity and make for some properly epic large-scale star wars between the clans and factions setup by players within the universe. I’m also really, really hoping that a good 3D headset will emerge in 2016 that’ll add to the immersion of the game in a meaningful fashion.
I’m probably hyping myself up too much, but what can I say, the detail displayed on the ships that RSI showed off in the first trailers it released definitely reeled me in (I’ll certainly be pissed off if a similar standard isn’t maintained throughout the rest of the title). I believe given the money they’ve received and the credentials of the team, this game does have the potential to be of incredibly high quality as well as being hugely popular for many years. Now we sit for another year or two, or three, while they actually finish it all.